We realized it didn't quite make sense for us to be toiling at something that already has a great solution, so we're choosing to align closer to existing numbers in classic SR. ![]() Historically, we've aimed for 50% ideal winrate without incorporating how champions were balanced on classic Summoner's Rift (SR). In this run of URF, we’re using a new balancing strategy for mode-specific champion adjustments. We've also made some important updates to URF below. ![]() Sharpen your spatulas, because URF returns with 11.19, just in time for Worlds! It's time to stretch those fingers and get ready to mash those keyboards.
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